🤖 Training Bot Roster & Intel Dossier

Five Arena AI opponents, from friendly Novices to the Grandmaster boss. Every bot plays a real 12-card deck under the same server rules as you: no peeking at your hand, no extra Focus, no rule bending.

Pick a bot, pick your deck, and you are in the duel room in one click.

Sparky

Spark Tinkerer · Spark & Tech
Novice

Rushes forward with cheap Spirit Strikes and Arc Flash to drain your Focus. Rarely defends and almost never shifts, so a sturdy Earth beast walls it completely.

Deck synergy: Lightning strikers backed by Storm Balanced beasts. Fast, fragile and greedy for early damage.

  • 2× Spark Mouse Lightning · Common
  • 2× Bolt Hare Lightning · Common
  • 1× Thunder Lynx Lightning · Uncommon
  • 1× Volt Beetle Lightning · Uncommon
  • 2× Raincall Frog Storm · Common
  • 2× Cyclone Crane Storm · Common
  • 1× Sky Manta Air · Common
  • 1× Breeze Llama Air · Common

Arena record vs all tamers: 1–0

Reward
🪙 25 per win
Your record
0W – 0L
Sign in to challenge

Sylva

Grove Druid · Nature Druid
Novice

Swarms the board: fills both reserve slots early and leans on Rootbind to stop you shifting out of trouble. Heals when a beast drops low.

Deck synergy: Nature healers and bruisers with Earth guardians and Light menders. Wide, patient and hard to finish.

  • 2× Fern Lemur Nature · Common
  • 2× Meadow Bison Nature · Common
  • 2× Ivy Chameleon Nature · Common
  • 1× Stone Ram Earth · Common
  • 1× Sand Viper Earth · Common
  • 1× Granite Tortoise Earth · Common
  • 2× Sol Hare Light · Common
  • 1× Quartz Spider Crystal · Common

Arena record vs all tamers: 0–0

Reward
🪙 25 per win
Your record
0W – 0L
Sign in to challenge

Ignis

Pyromancer · Pyromancer
Adept

Stacks Burn with Ember Rush every turn it can afford it, then finishes with Relentless Assault. Shifts to dodge Water beasts. Bring Water or Earth.

Deck synergy: High-attack Fire spirits supported by Earth breakers and Light wardens that cover its weakness to Water.

  • 1× Ember Fox Fire · Common
  • 2× Coal Salamander Fire · Common
  • 1× Cinder Badger Fire · Uncommon
  • 2× Ash Phoenix Fire · Uncommon
  • 1× Granite Tortoise Earth · Common
  • 1× Canyon Coyote Earth · Uncommon
  • 1× Obsidian Rhino Earth · Rare
  • 2× Suncrest Swan Light · Uncommon
  • 1× Sun Giraffe Light · Rare

Arena record vs all tamers: 0–0

Reward
🪙 25 per win
Your record
0W – 0L
Sign in to challenge

Aqualis

Tide Warden · Tide Warden
Adept

A control deck: shields up against big threats, heals with Tidal Mend and Spirit Renewal, and taxes your Focus with Frost Lock. Wins long games. Nature and Lightning break it.

Deck synergy: Water healers and guardians, Ice tricksters for Focus control, Crystal guardians that reflect damage.

  • 2× Coral Turtle Water · Common
  • 2× Sapphire Seal Water · Uncommon
  • 1× Pearl Dolphin Water · Uncommon
  • 1× River Heron Water · Uncommon
  • 1× Snowcap Lynx Ice · Uncommon
  • 1× Icicle Moth Ice · Uncommon
  • 1× Glacier Seal Ice · Rare
  • 1× Crystal Beetle Crystal · Uncommon
  • 1× Opal Axolotl Crystal · Uncommon
  • 1× Crystal Axolotl Crystal · Rare

Arena record vs all tamers: 0–0

Reward
🪙 25 per win
Your record
0W – 0L
Sign in to challenge

Umbra

Cosmic Master · Cosmic Shadow (Boss)
Grandmaster

Reads the board every action: shifts into elemental advantage before striking, looks for two-step lethal (shift then strike), holds Focus for Veil Cut through your shields and uses Mirage Exchange decoys against big hits.

Deck synergy: Rare Shadow tricksters and Night markers behind an unbreakable Starless Owl wall, twin Legendary Celestial Whale healers and Storm tiger finishers.

  • 2× Shade Panther Shadow · Rare
  • 1× Void Scorpion Shadow · Uncommon
  • 2× Nocturne Cat Night · Rare
  • 2× Starless Owl Night · Uncommon
  • 1× Crescent Crane Lunar · Uncommon
  • 2× Celestial Whale Water · Legendary
  • 2× Monsoon Tiger Storm · Uncommon

Arena record vs all tamers: 0–0

Reward
🪙 25 per win
Your record
0W – 0L
Sign in to challenge

Training wins pay 🪙 25 Coins and share the daily limit of 10 rewarded wins with player duels. Training matches are unrated and never change your ranked rating.

1. Lethal first

If any legal technique knocks out your active Spirit, the bot takes it, using the cheapest one that still finishes the job.

2. Elemental reads

Every option is scored with the live damage formula, including +15% advantage, −10% resistance, shields, Marked, Exposed and decoys.

3. Threat response

When your active Spirit can knock its beast out next turn, the bot shields, heals or shifts to a reserve that survives.

4. Board & Focus

With Action Points left after attacking, it fills empty reserve slots and saves Focus when a cheap strike does nearly as much.